Producing Augmented-Reality Videos

An Augmented-Reality (AR) video contains overlays of various reference graphics on top of the original video footage. In addition to the motion trace behind the model aircraft, the AR graphics may include the following:

  • A wireframe representation of the flight hemisphere, which includes:

    • the base;

    • tolerance horizontals 0.30 m above and 0.30 m below the base;

    • the 45° horizontal;

    • verticals at every 1/8 lap, from base to top of circle; and

    • the visible edge of the hemisphere.

  • Marker points.

  • Nominal figure representations according to current rules.

  • Start and end points of maneuvers.

  • Diagnostic points in figures.

Here is an example:

_images/calibrated-example-snap.png

To produce an AR video, follow these steps:

  1. Calibrate your camera.

  2. To enable AR graphics, see Field setup.

  3. Record a Stunt flight using a video camera. For guidelines on how to position the camera in the field, see Placing the Camera. Save the video file to your computer.

  4. Load the flight into VideoF2B.

  5. Locate the flight in VideoF2B.

  6. Process the flight video. See User Controls for guidance on manipulation of AR graphics.

  7. When finished, you will find the processed AR video file in the same location as the original video. The AR video will have the same name as the original, but with a _out suffix. For example, if your original video is named Flight 1.mp4, the traced video will be named Flight 1_out.mp4.